Back again, for the fun and for the sake of relieving boredom. About the hiatus thing on my blog; I guess it's gonna be permanent. Can't really find a reason to return to regularly give people updates on my personal life plus, I'm really lazy. Sloth is my greatest sin I (and almost everyone else who know me) believe.
Now the answer to what makes this puny magic card so fearsome.

Notice that this dude is a 1/2. Meaning it has 2 toughness. Notice the first line in the text box - Double Strike. For the older players who only remember a "first strike", it works like a first strike PLUS a second attack. So in reality this 1/2 dood does 2 damage. 1 from first strike and the other from normal combat. Get it? Good... now for the other card.
Now this card happens to be a Boros* one as well. It kind of complements this dood but the cost is a little prohibitive (as all good cards usually are). This card, at the same time, is said to be rather broken (or imbalanced).
*One of the 10 guilds of Ravnica**
**One of the many worlds in Magic: The Gathering.
Check it out:

Ok, I understand it's very wordy. So I'll try to explain in very simple terms. The first line in the text box "Equipped creature gets +4/+0." is what makes this card combo so well with the other. Assuming this card is "equipped" onto the other creature, what we have now is a 5/2 monster. The number 5 is very scary in this instance because the dood has double strike. This means that pitting him against any other creatures with 5 toughness or less and no first or double strike, would guarantee you a very one-sided fight (that is to say, only his creature dies). Needless to say (but I'm going to anyway), any other creature lacking first or double strike with up to 10 life dies to this sucker.
Not blocking this dood make things even worse. Imagine losing half your life (assuming you had 20). Ouch.
The second paragraph in the text box is the "broken" part. It basically allows you to find almost any burn spells in your library (deck) and use it at the cost of only unequipping the creature and 1R1W (1 red mana and 1 white mana). This is also known as a "tutoring" ability due to the infamous "tutor" cards long ago.
Oh... and unlike enchantments, if the creature it is equipped to dies, it doesn't go to the graveyard along with the creature. It just simply unequips itself. So you could just equip it onto something else.
Off topic:
By the way, if you have nothing else to do, join me in mapling. =X
This is my char in maple with rudolph's nose:

Hahaha...
Well... until next time,
Have a Merry Merry Christmas all!
Signing off,
AMoS
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